Unfortunately, I didn't come anywhere close. What I actually was striving for was very suble tints to the surface gravel/sand+X blocks. Refer to the Configuration settings below and change the respective settings where you need to do so in order to.
Select the 'Configuration Editor' option next to 'pingperfect.xml'. Open the 'Configuration Files' section from your control panel. So the 'voids' within those gravel/sand bunches are the ore blocks.Īdditionally, since the gravel+X or the sand+X blocks are those that poke out to the surface, you could choose to run it and then play as 'normal', but with a huge "helper" (or cheat) enabled. It's easy to configure your Pingperfect 7 Days to Die Server. The hack I did doesn't fully replace the ore/gravel/sand blocks, it changes their shape & color, but they're still mineable for their default resources.Īlso, imo, the colors are easier to differrintiate than the shapes.Ĭouple reasons I targetted just the gravel/sand+X blocks were that the fewer blocks being drawn the lower the impact and, as far as I know, all the pure ore blocks are always surrounded by their respective gravel or sand + X blocks. Result is it's pretty good to see where resources are, but to mine them you need to 'turn it off'. The reason the gravel/sand is hard to see is they replaced those w glass blocks. The way it's done in the blocks.xml section is by extending attributes/properties of other blocks, like the concrete pyramid, to replace the ore & sand/gravel blocks. Uncommenting the section in blocks.xml shows where all the ore & gravel/sand+X are, but you can't mine them for resources. Though a note on the Sand+XYZ, they're very very translucent. Saw Coal, Potassium, Lead, Iron, and gravel which shows up as Sand+Resource. I was able to see the Resources under the desert I am in.
7 DAYS TO DIE SEEING BLUE BLOCKS MOD
uncommenting the section in blocks.xml is this won't shift/change any IDs just in case you're already using a mod that adds blocks. It changes four different gravel blocks into Pillar100s & they're colored red for Iron, blue for Lead, white for Potassium, black_granite for Coal.
It only touches the gravel+OreX blocks -not- the actual Ore blocks, and not the sand+Ore, so no point trying it in the desert. I think it's the method they chose to use that changes the ores to other blocks that results in them not being harvested for the original ores.īeen playing around some w this and can offer this bit up.